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All kinds of tools and applications exist to edit sound files. This chapter shows some of those tools, giving methods for for cutting and pasting sound files, applying effects and filters, and converting sound files between formats.
Debian: `snd' WWW: http://ccrma-www.stanford.edu/CCRMA/Software/snd/
Snd is a sound-file editing environment for X, and aims to be for sound
what Emacs is to text. (And it uses Emacs-style key bindings.)
You'll find a complete manual for it in the `/usr/doc/snd' directory; this section explains how to use Snd to work with selections from sound files.
To open a sound file in Snd, give the name of the file to be opened as
an argument to snd
.
$ snd mixdown.wav [RET]
This command starts Snd with a WAV file called `mixdown.wav':
Making a selection of a sound file in snd
is similar to selecting
text in Emacs; you can mark a section of a sound file or recording
you've made in Snd by left-clicking and dragging across the area with
the mouse. The area you drag across becomes shaded and is called the
selection. Once you select a portion of the sound, any effect you
choose works on that selection. You can also cut and paste selections of
the sound you are editing into other sound buffers.
The xwave
tool (and many others, no doubt) have similar
capabilities and functions (see Other Tools for Sound Editing).
To cut out a portion of a sound file you are editing in Snd, first make
it the selection by left-clicking and dragging, and then choose
Cut
from the Edit
menu, somewhat like cropping an image
file.
Paste a cut sound selection into a different sound buffer in Snd by
opening the new buffer, left-clicking in the target buffer, and then
choosing Paste
from the Edit
menu. Your most recent
selection will be pasted at the point where you clicked in the sound
buffer.
To mix different audio files together as multiple tracks in Snd, choose
Mix
from the File
menu and specify the files to use as the
individual tracks.
Debian: `sox' WWW: http://home.sprynet.com/~cbagwell/sox.html
The "Sound eXchange" tool, sox
, is a sound sample
translator. It reads sound as files or standard input and outputs the
sound either to a file or standard output, while translating in
between. You can use sox
to convert sound files between formats
or process sounds with special effects. This section describes some of
the special effects you can apply to sound files with sox
.
When applying an effect, the original file is never altered. You must
specify an output file, or use `-' to indicate the standard
output, specifying the output format with `-t'. You can only apply
one effect with each sox
command; thus, to add both echo and
reverb to a sound file, you would need to issue two sox
commands.
The amount and levels applied for each effect will vary with every situation. As such, consider the following recipes guidelines only for using the options; you will probably end up experimenting a bit to get your intended effect for any particular sound file.
Almost all of the sound effects are applied by specifying the input and output file arguments, followed by the name of the effect to use and any options the effect takes (with notable exceptions, like the `-v' option for changing the amplitude of a file).
NOTE: For more information on the effects Sox can do, see the
various files in `/usr/doc/sox/', and read the sox
man
page (see Reading a Page from the System Manual).
To change the volume or amplitude of a sound file, use sox
with
the `-v' option, giving the volume level as an argument. Levels
below 1.0 lower the amplitude, and higher numbers raise it.
$ sox -v3 old.wav new.wav [RET]
$ sox -v.5 old.wav new.wav [RET]
Use sox
with the `stat' option and `-v' to determine
the largest possible value that can be used before distortion or
clipping occurs (it performs a statistical analysis on the file and
outputs a numeric value). This value comes in handy when you want to
raise a file's volume as high as possible without ruining its fidelity.
$ sox quiet.cdr loud.cdr stat -v [RET] 3.125 $ sox -v 3.125 quiet.cdr loud.cdr [RET] $
The preceding example writes a new file, `loud.cdr'.
To change the sampling rate of a sound file, use the `-r' option followed by the sample rate to use, in Hertz. Like the `-v' option, specify this option before giving the name of the output file.
$ sox old.wav -r 7000 new.wav [RET]
To add reverb to a sound file, use the `reverb' effect. `reverb' takes three arguments: the volume of the output (its "gain-out"), the time (in milliseconds) of reverb, and the length (in milliseconds) of delay. You can specify more than one delay; the more you specify, the more of an overlapping echo the reverb will have.
$ sox old.wav new.wav .5 1000 100 [RET]
$ sox old.wav new.wav reverb 1 1000 333 333 333 333 [RET]
NOTE: This last example makes a sound similar to some of the recordings of the band Flying Saucer Attack. You know who they are, don't you?)
To add echo to a sound file, use the `echo' effect. It takes as arguments the "gain-in" and "gain-out" volume levels, as well as the delay and decay, both in milliseconds.
$ sox old.wav new.wav echo .5 .5 100 .5 [RET]
$ sox old.wav new.wav echo .5 .5 1000 .5 [RET]
$ sox old.wav new.wav echo 1 .5 5 .5 [RET]
NOTE: The `echos' effect works like `echo', but adds a sequence of echos to the sound file.
The `flanger' effect adds flange to a sound file. It takes as arguments the "gain-in" and "gain-out" volume levels, as well as the delay and decay in milliseconds, and the speed of the flange, in Hertz. Specify the type of modulation with either `-s' (for sinodial) or `-t' (for triangular).
$ sox old.wav new.wav flanger .5 .5 4 .5 1 -t [RET]
$ sox old.wav new.wav flanger .5 .5 .5 1 2 -t [RET]
The `phaser' effect adds phase to a sound file. It takes the same arguments as the `flanger' effect.
$ sox old.wav new.wav phaser 1 .5 4 .5 1 -s [RET]
$ sox old.wav new.wav phaser .5 .5 .5 .9 .5 -t [RET]
NOTE: Using a decay greater than .5 may result in feedback.
To add a chorus effect to a sound file, use `chorus'. Its options are the "gain-in" and "gain-out" of the volume, the delay and decay in milliseconds, the speed in Hertz, and the depth of the chorus in milliseconds. Specify either `-s' or `-t' for sinodial or triangular modulation.
$ sox old.wav new.wav chorus 1 .5 100 1 1 1 -t [RET]
$ sox old.wav new.wav chorus 1 .5 100 1 5 9 -t [RET]
The `vibro' effect imitates the effect of the Fender Vibro-Champ amplifier. Give the speed in Hertz (30 maximum) as an option, and specify an optional depth value between 0 and 1 (the default is .5).
$ sox old.wav new.wav vibro 1 [RET]
$ sox old.wav new.wav vibro 30 1 [RET]
Use the `reverse' effect to reverse the sound in a sound file.
$ sox old.wav new.wav reverse [RET]
Debian: `sox' WWW: http://home.sprynet.com/~cbagwell/sox.html
Use sox
for most sound-file conversions. Give as arguments the
name of the input file and the name of the output file to write to; use
a file name extension specifying the sound format for the output file
(see Sound File Formats).
$ sox new.wav new.cdr [RET]
This command writes a new file, `new.cdr', in the audio CD format; the original file, `new.wav', is not altered.
You may sometimes need to specify additional options, such as with raw audio files where the sampling rate and other properties must be specified.
$ for i in *.raw [RET] { [RET] sox -s -w -c2 -r 44100 $i -x $i.cdr [RET] } [RET]
This command writes all of the `.raw' files to new files of the
same name but with a `.cdr' extension. You could then use
cdrecord
to burn an audio CD with the `.cdr' files
(see Writing an Audio CD-R).
To convert a file to a particular format without using the standard extension, specify the format to write to with the `-t' option.
$ sox new.wav -t cdr cd-single [RET]
WWW: http://www.sulaco.org/mp3/
The process of making an MP3 file from a raw audio or WAV format audio
file is called "encoding" an MP3 file; programs that do this are MP3
encoders. This is not so much a recording process as it is a
conversion process: existing audio is converted to an MP3
file. (To make MP3 files from your own recordings, make the recording as
a CD-quality WAV file, and then convert that.)
Unfortunately, the algorithm for encoding MP3 is patented, and all software which uses it must pay a license fee -- including free software. This restriction makes it difficult for people to create a free software MP3 encoder, and it is the reason why some free software and open source groups advocate the development of a high-quality compressed audio format to replace MP3.(32) A workaround is presented in the form of LAME ("LAME Ain't an MP3 Encoder"). LAME isn't an MP3 encoder, but it is a free software patch file (see Patching a File with a Difference Report) designed to work with the sample source code distributed by the patent holders of the MP3 encoding process.
This means that you can download both separately and combine them to get
a working MP3 encoder called notlame
, perhaps the fastest (yes,
encoding MP3s is a slow process) encoder currently available for
Linux. When you visit the LAME Project at
http://www.sulaco.org/mp3/, you'll find a link to download a
pre-assembled notlame
binary from a site in Australia, where the
patent laws do not apply.
The notlame
encoder takes two arguments: the name of the input
file and the name of the output file.
$ notlame september-wind.wav september-wind.mp3 [RET]
It usually takes some time to encode an MP3 file; when notlame
is encoding a file, it continually outputs the current percentage of
completion.
NOTE: Scripts on the download site show how to encode multiple WAV files and how to decode all of the tracks on an audio CD.
Debian: `sox' Debian: `mpg321' WWW: http://home.sprynet.com/~cbagwell/sox.html WWW: http://freshmeat.net/projects/mpg321/
To convert an MP3 file to another format, use mpg321
(or another
command-line MP3 player) to play the file to the standard output, and
then use sox
to read the resultant raw audio and write it to
another file with a specified input format.
$ mpg321 -b 10000 -s remix.mp3 | sox -t raw -r 44100 -s -w -c 2 - remix.wav [RET]
Sound software in Linux is a fast-moving target, and it is impossible for a printed volume to keep up with it; you can stay abreast of the latest developments by checking out Dave Phillips's "Sound & MIDI Software for Linux" page at http://www.bright.net/~dlphilp/linuxsound/. This page is the most comprehensive and up-to-date list of Linux-related sound software available.
As with text editors, there are all manner of sound editors, ranging from simple editors to advanced environments. The following table lists a few of the most popular ones.
SOUND EDITOR | DESCRIPTION |
dap |
Richard Kent's Digital Audio Processor, DAP, is a graphical tool
for editing sound files.
WWW: http://www.cee.hw.ac.uk/~richardk/ |
festival |
Festival is a speech-synthesis system. It reads English (British
and American), Spanish, and Welsh plain text input and outputs speech as
sound.
Debian: `festival' WWW: http://www.cstr.ed.ac.uk/projects/festival/ |
gramofile |
Use GramoFile for sampling sound from vinyl records. It can remove
ticks and pops from the sound using filters and signal processing, and
is frequently used to copy records onto CD-Rs.
Debian: `gramofile' WWW: http://panic.et.tudelft.nl/~costar/gramofile/ |
mxv |
MiXViews is an advanced sound editor. Its features include
cross-fades, filters, and various powerful data analysis tools.
Debian: `mixviews' WWW: http://www.create.ucsb.edu/~doug/htmls/MiXViews.html |
xwave |
XWave is a simple sound editor that contains the basic functions
you would expect in a WAV file editor.
WWW: http://www.ibiblio.org/pub/Linux/apps/sound/editors/ |
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